| BaseBody()=default | BaseBody< plugin_t > | |
| Body2DGrid()=default | Grid2D::Body2DGrid< cell_t, plugin_t > | inlineexplicit |
| Body2DGrid(const MecaCell::Vector3D &pos) | Grid2D::Body2DGrid< cell_t, plugin_t > | inlineexplicit |
| cellGrid | Grid2D::Body2DGrid< cell_t, plugin_t > | private |
| cellPlugin | BaseBody< plugin_t > | protected |
| disableMovement() | MecaCell::Movable | inline |
| enableMovement() | MecaCell::Movable | inline |
| findLowestDensityPosition(int range) | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| force | MecaCell::Movable | protected |
| get2DPosition() const | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| getBoundingBoxRadius() const | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| getCellGrid() | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| getDensity() const | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| getForce() const | MecaCell::Movable | inline |
| getMass() const | MecaCell::Movable | inline |
| getNbNeighbouringCells() const | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| getNbNeighbouringLocations() const | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| getPosition() const | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| getPrevposition() const | MecaCell::Movable | inline |
| getVelocity() const | MecaCell::Movable | inline |
| isMovementEnabled() | MecaCell::Movable | inline |
| mass | MecaCell::Movable | protected |
| Movable() | MecaCell::Movable | inline |
| Movable(Vec pos) | MecaCell::Movable | inline |
| Movable(Vec pos, double m) | MecaCell::Movable | inline |
| movementEnabled | MecaCell::Movable | protected |
| nbNeighbouringCells | Grid2D::Body2DGrid< cell_t, plugin_t > | private |
| nbNeighbouringLocations | Grid2D::Body2DGrid< cell_t, plugin_t > | private |
| onCellPluginLinking() | BaseBody< plugin_t > | inline |
| position | Grid2D::Body2DGrid< cell_t, plugin_t > | private |
| position2D | Grid2D::Body2DGrid< cell_t, plugin_t > | private |
| prevposition | MecaCell::Movable | protected |
| radius | Grid2D::Body2DGrid< cell_t, plugin_t > | private |
| receiveForce(const double &intensity, const Vec &direction, const bool &compressive) | MecaCell::Movable | inline |
| receiveForce(const Vec &f) | MecaCell::Movable | inline |
| resetForce() | MecaCell::Movable | inline |
| resetVelocity() | MecaCell::Movable | inline |
| set2DPosition(const Vec2D &p) | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| set2DPosition(int i, int j) | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| setCellPlugin(plugin_t *_cellPlugin) | BaseBody< plugin_t > | inline |
| setForce(const Vec &f) | MecaCell::Movable | inline |
| setMass(const double m) | MecaCell::Movable | inline |
| setNbNeighbouringCells(int n) | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| setNbNeighbouringLocations(int n) | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| setPosition(const MecaCell::Vector3D &p) | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| setPrevposition(const Vec &p) | MecaCell::Movable | inline |
| setRadius(double _radius) | Grid2D::Body2DGrid< cell_t, plugin_t > | inline |
| setVelocity(const Vec &v) | MecaCell::Movable | inline |
| totalForce | MecaCell::Movable | protected |
| velocity | MecaCell::Movable | protected |