CellModules
MecaCell::Vector3D Member List

This is the complete list of members for MecaCell::Vector3D, including all inherited members.

addAsAngularVelocity(const Vector3D &v, Rotation< Vector3D > &r)MecaCell::Vector3Dinlinestatic
addRotations(const Rotation< Vector3D > &R0, const Rotation< Vector3D > &R1)MecaCell::Vector3Dinlinestatic
coordsMecaCell::Vector3D
cross(const Vector3D &v) constMecaCell::Vector3Dinline
deltaDirection(double amount)MecaCell::Vector3Dinline
dimensionMecaCell::Vector3Dstatic
dot(const Vector3D &v) constMecaCell::Vector3Dinline
EXPORTABLE(Vector3D, KV(coords))MecaCell::Vector3D
getHash(const int a, const int b) constMecaCell::Vector3Dinline
getHash() constMecaCell::Vector3Dinline
getProjection(const Vector3D &A, const Vector3D &B, const Vector3D &P)MecaCell::Vector3Dinlinestatic
getProjectionOnPlane(const Vector3D &o, const Vector3D &n, const Vector3D &p)MecaCell::Vector3Dinlinestatic
getRotation(const Vector3D &v0, const Vector3D &v1)MecaCell::Vector3Dinlinestatic
getRotation(const Vector3D &X0, const Vector3D &Y0, const Vector3D &X1, const Vector3D &Y1)MecaCell::Vector3Dinlinestatic
getRotation(const Basis< Vector3D > &b0, const Basis< Vector3D > &b1)MecaCell::Vector3Dinlinestatic
isZero() constMecaCell::Vector3Dinline
iterateTo(const Vector3D &v, const std::function< void(const Vector3D &)> &fun, const double inc=1) constMecaCell::Vector3Dinline
length() constMecaCell::Vector3Dinline
normalize()MecaCell::Vector3Dinline
normalized() constMecaCell::Vector3Dinline
operator!=MecaCell::Vector3Dfriend
operator*MecaCell::Vector3Dfriend
operator*MecaCell::Vector3Dfriend
operator*MecaCell::Vector3Dfriend
operator*=(double d)MecaCell::Vector3Dinline
operator+MecaCell::Vector3Dfriend
operator+MecaCell::Vector3Dfriend
operator+MecaCell::Vector3Dfriend
operator+=(const Vector3D &v)MecaCell::Vector3Dinline
operator-MecaCell::Vector3Dfriend
operator-MecaCell::Vector3Dfriend
operator-MecaCell::Vector3Dfriend
operator-MecaCell::Vector3Dfriend
operator-=(const Vector3D &v)MecaCell::Vector3Dinline
operator/MecaCell::Vector3Dfriend
operator/=(double d)MecaCell::Vector3Dinline
operator<<MecaCell::Vector3Dfriend
operator=(const Vector3D &other)MecaCell::Vector3Dinline
operator==MecaCell::Vector3Dfriend
ortho() constMecaCell::Vector3Dinline
ortho(const Vector3D &v) constMecaCell::Vector3Dinline
random()MecaCell::Vector3Dinline
randomUnit()MecaCell::Vector3Dinlinestatic
rayCast(const Vector3D &o, const Vector3D &n, const Vector3D &p, const Vector3D &r)MecaCell::Vector3Dinlinestatic
rotated(double angle, const Vector3D &vec) constMecaCell::Vector3Dinline
rotated(const Rotation< Vector3D > &r) constMecaCell::Vector3Dinline
rotateRotation(const Rotation< Vector3D > &start, const Rotation< Vector3D > &offset)MecaCell::Vector3Dinlinestatic
setX(const double f)MecaCell::Vector3Dinline
setY(const double f)MecaCell::Vector3Dinline
setZ(const double f)MecaCell::Vector3Dinline
sqlength() constMecaCell::Vector3Dinline
toString() constMecaCell::Vector3Dinline
Vector3D(double a, double b, double c)MecaCell::Vector3Dinline
Vector3D()MecaCell::Vector3Dinline
Vector3D(double a)MecaCell::Vector3Dinlineexplicit
Vector3D(std::array< double, 3 > c)MecaCell::Vector3Dinlineexplicit
Vector3D(const Vector3D &v)MecaCell::Vector3Dinline
Vector3D(Vector3D &&v)MecaCell::Vector3Dinline
x() constMecaCell::Vector3Dinline
xRef()MecaCell::Vector3Dinline
y() constMecaCell::Vector3Dinline
yRef()MecaCell::Vector3Dinline
z() constMecaCell::Vector3Dinline
zero()MecaCell::Vector3Dinlinestatic
zRef()MecaCell::Vector3Dinline