#include <algorithm>
#include <fstream>
#include <iostream>
#include <string>
#include <utility>
#include <vector>
#include "mecacell/geometry/geometry.hpp"
#include "mecacell/geometry/matrix4x4.h"
#include "utils.hpp"
Go to the source code of this file.
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struct | MecaCell::Obj3D |
| 3D object representation: contains the vertices, UV coordinates, normals and faces More...
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struct | MecaCell::Scene3D |
| Class allowing to load a 3D scene from an obj file. It contains one or several Obj3D as well as various helper method. More...
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namespace | MecaCell |
| this file contains various miscellanious utility functions & helpers *
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