CellModules
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#include <world.hpp>
A cell type can define one embedded plugin class type which will be instanciated in the world. This can be useful, for example, to declare a collision system that stores connections at world level. As this kind of things are common & tightly related to the cell's implementation (ie. its membrane type), it seems fitting to let it be handled by a plugin that would be directly defined by the cell type itself.