void setTorque(const Vec &t)
void setOrientationRotation(const Rotation< Vec > &r)
void resetAngularVelocity()
void setAngularVelocity(const Vec &v)
Vec getAngularVelocity() const
Basis< Vec > getOrientation() const
void updateCurrentOrientation()
void receiveTorque(const Vec &t)
Rotation< Vec > getOrientationRotation() const
Rotation< Vec > orientationRotation
general purpose 3D vector/point class.
static Vector3D zero()
constructs a zero vector
this file contains various miscellanious utility functions & helpers *